Stylized Male Worker 3D Model – Animated & Customizable [Variations]
Автор: 3D-Disco
Загружено: 2026-01-07
Просмотров: 3
Описание:
Stylized Male Worker 3D Model – Animated & Customizable includes rig & 14 animations (idle_standing, walk, run, talk, pick_up, carry, point, sit_down, get_up, idle_sitting, wave, write, type, drive) & facial rig.
You can purchase the model at:
◉ Blender/Superhive Market: https://superhivemarket.com/products/...
◉ FAB: ...
◉ Gumroad: https://3ddisco.gumroad.com/l/stylize...
◉ Unity Asset Store: ...
◉ CGTrader: https://www.cgtrader.com/3d-models/ch...
Features & Compatibility
◉ Customizable - 1,802,240 unique character variations
◉ Perfect for games, mobile apps, AR/VR experiences, or animated videos.
◉ Low-poly optimized; suitable for real-time applications.
Technical details:
◉ File formats included in the package are: FBX, OBJ, DAE, GLB, PLY, STL, ABC, BLEND, Unity (URP & Built-In), Unreal (.uasset)
◉ Native software file format: BLEND
◉ Polygons: 9,496 (MIN = body only) - 11,394 (MAX = all details added)
◉ Vertices: 9,845 (MIN = body only) - 11,789 (MAX = all details added)
◉ Textures: Color, Metallic, AO, Roughness, Normal.
◉ All textures are 2k resolution.
◉ The model is rigged and animated
◉ 14 animations are included: idle_standing, walk, run, talk, pick_up, carry, point, sit_down, get_up, idle_sitting, wave, write, type, drive. All animations are full cycles, besides - sit_down, get_up.
◉ The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions: smile, sad, worried, angry.
◉ Expression can be combined (e.g. 50% sad, 20% worried).
◉ Only following formats contain rig and animations: BLEND, FBX, GLTF/GLB, Unity, Unreal
Customizable details:
◉ Helmet (1,292 polygons & 1,283 vertices) can be added/removed. We have 10 variations - new & worn out in 5 colors - yellow, white, blue, orange, red.
◉ Glasses (326 polygons & 332 vertices) can be added/removed.
◉ Beard (280 polygons & 329 vertices) can be added/removed.
◉ Hair/Eyebrows/Beard color can be changed - we have 4 variations for each - 2 shaders of brown, black, blonde.
◉ Eyes color can be changed - we have 4 variations - 2 shaders of brown, black, blonde.
◉ Shirt - we have 4 variations - orange, yellow, grey, red.
◉ Gloves - we have 4 variations - black, brown, yellow, grey.
◉ Pants - we have 4 variations - blue, light blue, purple, grey.
◉ Boots - we have 4 variations - brown, dark brown, black, grey.
◉ Color changes can be done via changing the material/textures set.
◉ All these customizable details allow you to create 1,802,240 unique character variations
◉ In Blender - the Materials can be changed by applying different texture sets to them. The objects can be turned off/on in the hierarchy.
◉ In Unity - the body mesh has several material slots. Each of those slots is used for hair, brows, shirt, pants, etc. There are 4 materials - user can apply any materials to each of those slots. The objects can be turned off/on in the hierarchy.
◉ In Unreal - there is a blueprint which when instantiated in the scene has options. Those options control the material assigned to each module and the turning on/off of those modules (basically: dropdowns and checkboxes).
#worker #workers #3dmodel #stylized #cartoon #stylizedcharacter #cartooncharacter #male #gameready
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