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Amiga Longplay - Transarctica

Автор: NightTrapLongplays

Загружено: 2015-12-17

Просмотров: 40092

Описание: Transarctica (or Arctic Baron) is a 1993 computer game made by the French company Silmarils for the Amiga and ported to the PC, Atari ST, Macintosh and Atari Falcon.

The story is based on the post-apocalyptic science fiction novel series La Compagnie des glaces by the French writer Georges-Jean Arnaud.

In the 21st century, mankind is being ravaged by the greenhouse effect. A last-ditch effort to counteract it is designed and executed. It works far too well.

Centuries if not millennia later, the planet is entirely covered in a thick, opaque cloud layer. Giant wolf packs roam the frozen wastes, and the mammoth has re-emerged from the elephant stock. Mankind ekes out a living in a few handfuls of settlements, connected by a network of massive armored trains. The network in turn is in the hands of the gargantuan Viking Union, which is merciless towards threats to its power. A few radicals, though, are willing to attempt a change, and managing to hijack a train of the Union, the Transarctica, they set out in search of the "sun".


This longplay was played using the Amiga AGA version and contains all major story elements of Transarctica like the information cities, the mammoth cemetery, Urga, Oslo etc.

If you intend to play the game yourself, here are a few tips (some may only work with the Amiga AGA version):

1. Tenders can be replaced. It is a widespread misinformation that it is impossible to replace tenders. Transarctica lets you carry up to six tenders, but that is referring to six intact tenders. Yes, you cannot get rid of destroyed tenders, but as soon as you lose tenders you can purchase new ones wherever they're available.

2. Nevertheless, it's better to avoid losing any tenders, as this might cause a bug in the game, where after a battle your lignite amount will be replaced with the amount you recovered from the enemy.

3. Your missile launcher will be available , even if it gets destroyed in a battle, or at a station. Use it as cannon fodder ;)

4. Cities to sell your stuff at a high price:
Amsterdam - Fur
Paris - Caviar
London - Antiques
Kiev - Meat
Athens - Fishing Rods

5. A nice bug during train battles. Destroy the enemy's engine and lure the enemy soldiers onto the remainings. Wait until they gathered in a nice line on the front of the train. Sometimes, when all of them arrived, they will freeze and never move again, even when attacked, so you can just blast them away with TNT

6. Having trouble winning a train fight? No problem. Always save your game right before you run into an enemy train. If you cannot defeat it, just reload your saved game, and you will end up with a different train as they are randomly generated.

7. You only need to destroy the Chernobyl NPP once. Various sources on the internet claim, that you need to destroy three specific locations of the power plant. As you can see in this longplay, I finish the game by destroying only one of the reactors.

8. Sometimes you might run into an invincible horde of wolves. They will kill half of your soldiers and slaves, but won't go away. I'm guessing, that this is somehow related to the copy protection of the game, and there is nothing you can do about this. Save your progress as often as possible, but if the wolves appear at a track that you have to take to finish the game, you're screwed. You can try to play the untouched Amiga 500 SPS version of the game and use a scan of the manual for the copy protection questions. The SPS version and the manual are available at archive.org

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Amiga Longplay - Transarctica

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