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How to load scenes in the Background for games with HUGE worlds | Unity Tutorial

Автор: Sasquatch B Studios

Загружено: 2023-10-05

Просмотров: 29761

Описание: Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) -   / sasquatchbgames  
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For this Unity tutorial, I wanted to build off the last tutorial that covered data persistence and loading transitions. This one, instead of creating a loading transition while loading the next scene, will actually load/unload scenes in the BACKGROUND off the main thread, so that you can seamlessly load in new scenes without a loading transition.

This method is flexible and easy to implement, and will cover a wide range of use cases.

I hope you enjoy!

Link to Download our FREE 2D Asset Pack:
https://assetpack.sasquatchbstudios.com/
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In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com?aid=1100...
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Unity forum for the SceneField code:
https://discussions.unity.com/t/inspe...

Contents of This Video: ------------------------------------------

00:00 - Introduction
01:07 - The end result
01:49 - Explaining scene loading, and building a loading bar
06:13 - Creating serializable scenes
07:00 - Creating the script to load and unload our scenes based on a trigger
09:22 - Filling out our fields in the inspector

Who We Are-------------------------------------

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How to load scenes in the Background for games with HUGE worlds | Unity Tutorial

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