Meta Quest Scene API || XR Game Tutorial Part 2: Using MRUT
Автор: Sky of Reality
Загружено: 2025-03-17
Просмотров: 232
Описание:
In this video, we will use Unity 6 to set up Meta Quest Scene API—exploring both the MRUT and OVR Scene Manager.
Here is the Script for Content Placement: https://rigorous-peripheral-143.notio...
Model Link from SketchFab: https://sketchfab.com/3d-models/sands...
Follow step-by-step examples, including a bouncing ball physics demo and content placement strategies, to optimize your AR/VR environments for realism and interactivity.
🔥 What You’ll Learn:
✅ How to set up Scene Models with MRUT & OVR Scene Manager
✅ Create dynamic interactions (like a bouncing ball) in XR
✅ Best practices for object placement
✅ Tips for Unity developers working with Meta Quest
Timestamps
0:00 Overview
1:50 Step -1 Space Set-Up
3:05 Step -2 Setting Up Project
4:42 Step -3 MRUK Base scene
6:00 Step -4 Build and Test
7:12 Bouncing Ball Game
7:27 Testing in Meta XR Simulator
8:10 Method 2 OVR Manager
11:30 Simple Content Placement
#unity6 #metaquest3 #mruk #sceneAPI #Unity3D #arvrmr #mixedreality #gamedevelopment #OVRSceneManager
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