GeForce2 GTS vs GeForce FX 5200 LE vs GeForce FX 5200 - Test In 7 Games (Capture Card)
Автор: Retro Gaming Kingdom
Загружено: 2025-11-21
Просмотров: 657
Описание:
ASUS NVIDIA GeForce2 GTS 32 MB (Asus AGP-V7700 Deluxe) vs
Zotac NVIDIA GeForce FX 5200 64 bit 128 MB vs
MSI NVIDIA GeForce FX 5200 64 bit 128 MB vs
Zotac NVIDIA GeForce FX 5200 128 bit 256 MB vs
ASUS GeForce FX 5200 128 bit 128 MB (V9250/TD/P/128M)
Everest / GPU-Z Specs:
https://drive.google.com/file/d/1H4f7...
https://drive.google.com/file/d/1k3Wn...
https://drive.google.com/file/d/1wqMU...
https://drive.google.com/file/d/1-q5J...
https://drive.google.com/file/d/17NiS...
All Games are in 1024x768
0:00 Intro
0:18 Far Cry - Low
1:02 FlatOut
1:38 FlatOut (45.23 driver for GTS)
2:14 Battlefield 1942
2:53 Doom 3 2004 (NO AA)
3:26 Soldier of Fortune II: Double Helix
3:53 Counter Strike 1.6
4:40 Half Life
PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 GTS 32 MB or GeForce FX 5200
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3
Drivers:
GeForce2 GTS - 71.89 for all games and 45.23 for FlatOut
GeForce FX 5200 - 93.71 for all games, 175.19 - only for GPU-Z
Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor
Game Settings:
Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)
Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)
Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects Yes
Enable Shadows Yes
Enable Specular Yes
Enable Bump Maps Yes
Vertical Sync No
Antialiasing Off
Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes
Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)
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