Weight Painting Theory
Автор: xxerbexx
Загружено: 2025-10-13
Просмотров: 71
Описание:
Talking about how Weight Painting is and what to look out for. Limiting Total, cleaning weights and talking about whats important for performance.
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00:00 - Intro
00:29 - Inconsistent Resolution
00:40 - Incorrect Mip Maps
01:10 - Weird Antialising
01:26 - Texture Streching
01:29 - Wrong Bakes
01:40 - Awkward Texture Painting
01:53 - How to think about Uv Unwrapping
03:08 - Unwrap in software
03:44 - DO NOTS
04:36 - Exceptions
05:00 - Example
06:00 - Unwrapping together
07:55 - Selection trick
08:08 - Toilet roll
08:42 - symmetryzing
08:59 - Using Uv Space More efficently
10:33 - Solving Holes
11:15 - Margine
12:14 - Pixel
12:32 - Image Interpolation
13:21 - Blender Specific
13:53 - Calculate One Pixel
15:51 - Dont Forget MipMaps
16:37 - Marker 25
17:23 - Marker 26
00:00 - Intro
00:10 - Riggin Setup
00:38 - Weighting
00:54 - Relations explained
01:16 - Vertex Groups
02:04 - Bones Vertex Relation
02:45 - Show Weight
03:49 - Painting Move set
04:00 - Maximum Groups
05:43 - TLDR Max Groups
05:54 - Unreal Theory
06:57 - Limit Total
07:51 - What Happens if we ignore it
08:49 - Normalizing
11:25 - Clean
13:01 - Summarization
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