Waterfall test - UE3
Автор: jefjohns4
Загружено: 2012-02-06
Просмотров: 633
Описание: This was a test for a realistic water fall (the focus was the actual water fall, not the surrounding geo or environment). Seems most water falls you see in games are either from a distance or just falling sprites (or flat piece of geo) and never look "real" when you get up close. I wanted something different, something believable. I wanted the player to be able to to get up close and go "wow, that looks cool!" Note the transition from the smooth water to where it starts to foam and fall over the rocks (also note the water on the rocks surface). This was a difficult shader to create! I used geometry for the water and then transitioned to sprites. I was responsible for: scene lay out, lighting, all particle effects, geometry and most importantly, the multiple shaders needed to create the water fall. Game Engine: Unreal 3.
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