Highlighting Interactable Objects in Godot
Автор: StayAtHomeDev
Загружено: 2024-07-03
Просмотров: 15441
Описание:
In this Godot 4 tutorial, we're adding a highlighting effect to interactable objects that the player looks at using our custom interaction component setup.
🔥 GET THE SOURCE FILES ►► https://www.patreon.com/collection/13...
👉🏼 FREE BASIC FPS SETUP SOURCE FILES ►► https://stayathomedev.itch.io/basic-f...
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✅ Basic FPS Setup Video ►► • Make An FPS in Godot 4
✅ FPS State Machine ►► • E07 - State Machine Introduction // Make A...
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0:00 - Introduction and Overview
0:24 - Interaction Component and Highlights
0:41 - Setting Up Material
1:01 - Creating and Saving Highlight Material
1:50 - Adding Transparency to Material
2:45 - Adding Material to Interaction Component
3:33 - Export Variable for Mesh Reference
4:10 - Preloading Highlight Material
4:48 - Setting Material Overlay in Code
5:30 - Emitting Focus and Unfocus Signals
6:13 - Testing Highlight Effect
6:49 - Automating Mesh Reference
7:30 - Setting Default Mesh Function
8:00 - Conclusion and Patreon Support
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This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.
This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors.
Joining my Patreon in one of the 3 tiers will give you:
access to the private Discord channel
your name in the project README
early access to tutorial videos
power to vote on what mechanics get covered in future videos
full access to the project source files to use in your own projects
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STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► / stayathomedev
MY GODOT ASSETS ►► https://stayathomedev.itch.io/
#godot #godotengine #fps
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