Bad apple!! but it's Deadlock hideout balls
Автор: citadel_hideout_ball
Загружено: 2025-11-02
Просмотров: 190
Описание:
We spawned 4.7k orbs and indexed each orb to a pixel, converted each frame into commands of teleportion once. Only orbs that are changed are moved.
We had a parent file for each frame incase we go over the 400 command limit before my PC crashes. Also we use exec_aysnc for running each parent file and it's children.
Rendering time: 80h
Thanks for @vi.shyyyy the inspo • Bad Apple!! but it's CSGO bullet holes
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