Universal 1SpikeHover Preemptive | Proof of Concept
Автор: Jahzz
Загружено: 2026-02-20
Просмотров: 203
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I've been working on this preemptive method that kills obscure pure spikes and is lenient to either hitbox on/off or hover/non-hover. I think this video holds merit and the concept is there for easily identifiable spikes for new/intermediate runners to also learn the intuition behind getting their spikes and nav.
I will note, this method is still affected by mobs, culling (angle and/or chunk), and 64+ block portal rooms. Additionally, the requirement of a chest is potentially hard to remember to keep/precraft (2 more logs), but I think it might be worth it for runners who really struggle with hovering on hitbox off/don't really know what they're doing. I might cover another video to show the benefits of 30fov, stationary vs moving scanning, wider thins (square), and how to make good decisions on pivoting after initial scan if no spike and rescanning. I will maybe hold off on making a culling video as I am no expert and as woofdoggo kinda said, its like alright to know, but there is little actionability to it besides crossing chunk borders in actual runs.
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