Jagged Alliance - Management Gameplay, Days 1 to 6
Автор: Istaria
Загружено: 2009-04-30
Просмотров: 11971
Описание:
Hey all,
I figured that since there's a lot more to this awesome game than what can be seen from my original video, this will show what this game is all about outside the combat and gear screens!
First some facts about this video:
I started playing on Hard without loading at all (not only outside combat), except for these cases:
Once I assault a sector, if I get a grenade thrown at me right away so that my entire team dies, I reload.
I quit for the day or game crashes
It took me several tries to get a good start like that, which is easily the most crucial part of the game.
My tactic was to secure the 2nd processing plant as early as possible, and then do the poison quest together with securing Brenda's lab for $8000. Money management is really hard on Hard, so I'm glad I pulled it off! Later on I played more cautiously so I wouldn't ruin my good start that took me many tries.
Okay. On to explaining decisions:
Day1: Hired a cheap team. Carp (typed crap at first :P and that's what he is) was hired for his Kevlar Vest. I like Ivan+Ice having one right away. Keeping them in good health allows the taking of many sectors.
Day 2: I was very lucky with natives holding their ground. Usually my tries failed because of them. I also fired Carp. Should've done it at the end of day 1 but forgot. That way I could've gotten Elio for 1 day for free.
Day 3: Fired Kaboom to replace him with Smoke (another explosive expert). Chose Smoke for his Ultra Shield Vest. I really like armor! Got Needle to patch up my team which had been damaged to the brink of death. Managed to take 1 sector with Smoke alone. (I had opened the closed door on Day 1).
Day 4: Nothing special really. Poison Quest + Brenda's Lab for $8000.
Day 5: Ice stopped whining about me firing too many mercs, so it was time to fire Hurl and replace him with Magic.
Day 6: The day started perfectly. My heavy hitters didn't take any damage at all. Then it all went down the drain due to hostiles standing behind the door, ready to interrupt and consequently to kill 2 of my weaker mercs. Ah well, they were expendable!
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