Across the Dragon's Spine
Автор: Ginkgo
Загружено: 2025-10-26
Просмотров: 22
Описание:
An orchestral composition practice for adventure theme.
Background:
Aerdin: The Age of Rifts
Legend tells that the world was not forged as a single, unbroken land, but was pieced together from countless floating landmasses in the distant "War of Shattering." In Aerdin, the dust of creation still drifts across the "Sea of Falling Stars" at the world's edge, while ruins of ancient civilizations lie buried in corners untouched by common feet—this alone is the primal call to every would-be adventurer.
Now, beyond the borders of the Four Kingdoms, the maps give way to endless blank spaces, waiting to be filled with blood, courage, and insatiable curiosity:
Drago's Unfinished Campaigns: Here, a knight's honor is not won solely in the cheers of the tournament grounds, but is carved into the scorching volcanic passes of the Dragon's Back Mountains or the millennia-silent battlements of giant-kin deep in the southern jungles. Every unblooded sword points towards a mystery yet unconquered.
Alfar's Forbidden Mysteries: Beneath the spires of the magical academies flows not just arcane power, but also forbidden knowledge. The wizards of the Starspire Tower have glimpsed eerie fractures in the tapestry of fate, and the ancient spirits of the Whispering Woods grow restless. True mastery of the arcane arts requires venturing into the subterranean labyrinths where even spells struggle to shed full light.
Harlith's Golden Routes: The merchant caravans from distant lands bring not only exotic silks and spices, but also priceless treasure maps and strange relics from vanished civilizations. In every port-side tavern, whispers abound of sunken cities of gold or the lost tombs of desert emperors, luring the desperate and the dreamers to set sail.
Firgur's Gate of Frostsilence: In the eternal frozen north, an ancient omen bites deeper than the bitter wind. Below the ice, more than just slumbering behemoths lie dormant. Recently, strange runes have begun to flicker within the auroras, and from the depths of the ice chasms comes an echo not of this world—as if a gate, sealed for eons in ice, is slowly creaking open.
The call to adventure has been sounded. This is no longer a simple matter of alliances or conflicts between kingdoms, but a race against the unknown itself. The rising ancient evil is but the final footnote buried beneath layers of enigma. So now, pack your gear:
Will you decipher the lost inscriptions in forgotten ruins, unveiling the truth behind the gods' departure?
Will you track the aberrations in the stars, seeking the legendary artifacts that can steady the world?
Or will you answer the call of the untamed wilds, striving to be the first mortal to leave your footprint on a newfound shore?
Every shadow in Aerdin holds an opportunity; beyond every horizon lies a legend. Where will your story begin?
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