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SEGA Channel Start-Up (SEGA Genesis) ✔

SEGA Channel Start-Up

SEGA Channel

SEGA Channel Intro

SEGA Channel Theme

SEGA Channel Music

SEGA Channel Emulator

SEGA Channel Emulation

SEGA Channel Demo

SEGA Channel BIOS

SEGA Channel Intro Theme

Автор: AntoG 1986

Загружено: 2018-09-13

Просмотров: 43593

Описание: The opening start-up, jingle and title screen for the SEGA Channel modem. Featuring 'SEGA Pat', the strange stick-looking mascot for the SEGA Channel. The title screen is customizable as shown in the video:

'A'Button - Changes the colour of 'SEGA Pat'.
'B' Buton - Changes the Colour of the SEGA logo.
'C' Button - Changes the colour of the 'Channel' trademark.
'D-Pad' - Moves the background stars in correlation to what direction pressed.

SEGA Channel 1995 Commercial "Stop Just Watching TV" - North America:
   • SEGA Channel 1995 Commercial "Stop Just Wa...  

SEGA Channel Emulation (ROM Download):
   • SEGA Channel Emulation (Demo Test ROM Down...  

The SEGA Channel was an online service modem that attached to the game port of your SEGA Genesis, and provided up to fifty games per month at a fixed monthly rate through a supported cable provider. Not only could you download from a decent number of games, you could also 'rent' additional games via download for two days at an additional small cost, and even download demos of games before commercial release.

The SEGA Channel would get a release across many countries and continents with various levels of success, but it's most notable success was in America with the SEGA Genesis, as shown by the number of commercials promoting the service. The system lasted from December 1994 - June 1998, with a peak subscriber count of around 250'000. Impressive number for a time before broadband internet.

The timing off the SEGA Channel however, is a source of criticism. While the concept was revolutionary and well ahead of it's time, critics of the SEGA Channel claim it came far too late in the lifespan of the SEGA Genesis, as SEGA was already planning ahead with new hardware such as the SEGA Saturn, for it to be viable in the long-term. Strangely, a similar service was never put into production for the Saturn, despite the positive feedback of the service.

The way the SEGA Channel worked was a team at SEGA based in America would compile a list of fifty Genesis games to CD-ROM, and send it to Denver, where a Satellite would transmit a signal to the designated cable providers, allowing the consumer to work and download content to the Genesis system, although all data was lost once the console was switched off. The system lasted from December 1994 - June 1998, with a peak subscriber count of around 250'000. Impressive number for a time before broadband internet.

The SEGA Channel has been described retrospectively as the 'Netflix' of it's time, but I would say it's more akin to the Blockbusters' of it's time, as it was essentially an download service provided by cable rather the internet. SEGA also enjoyed a working relationship with Blockbusters at this time as well. We all know what happened to them.

#SEGAChannel #SEGAChannelIntro #SEGAChannelStart-Up #SEGAChannelGenesis #SEGAChannelMusic #SEGAChannelTheme #SEGAChannelOnline #SEGAChannelEmulation #SEGAChannelGameplay #SEGAChannelOST #SEGAChannelFootage #SEGAChannelGames #SEGAChannelEmulator #SEGAChannelROM #SEGAChannelROMDump #SEGAChannelDemo

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SEGA Channel Start-Up (SEGA Genesis) ✔

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