Need for Speed: Most Wanted (Police Chase)
Автор: MUSIC EXA
Загружено: 2026-01-26
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While the concept of players being engaged by police had been a feature of most entries in the series since the first Need for Speed title, the development of Most Wanted saw the gameplay mechanic enhanced and firmly introduced into the series through the employment of a complex system. When players become engaged in a police pursuit, usually from conducting a traffic offence (referred to as "Infractions" in the game) in sight of a police unit (such as speeding), their aim at this point is to escape from the pursuit by either evading or taking out pursuing vehicles. The game's on-screen HUD is modified during a pursuit, including highlighting pursuing police units on the mini-map, displaying the vehicle's heat level, and adding a Pursuit bar at the bottom detailing the number of police units in the pursuit, how many have been evaded, and how many have been taken out. The pursuit system calculates how the police handle the player via the heat level accumulated against the player's current car. Heat accumulates from committing offences and continually evading capture by the police, with higher levels of heat causing the police to be more aggressive, from employing additional tactics and tools (such as roadblocks, spike strips, and police helicopters), to involving stronger, faster police cars such as police SUVs and Federal units. If a player has only one car actively pursuing them, reinforcements may be called in and arrive after a period of time.
Players can lose the police through skillful driving, making use of their special abilities, ramming pursuing vehicles and utilizing "Pursuit Breakers" – environmental traps, highlighted on the mini-map, which when triggered cause a certain number of police vehicles to be taken out of action, such as smashing through a gas station. Evading and losing the police – either by disabling/immobilizing vehicles, gaining some distance from pursuers, or a combination of both – does not end a pursuit, once there are no more active vehicles. Instead, the player enters a "cooldown" period when this happens, which pauses the pursuit (and any reinforcements being called in), they must hide and avoid being spotted by police for a period of time. The length of time for this period is longer at higher levels of heat but can be decreased significantly if the player reaches and hides in special concealment spots around the game's setting, which are marked on the mini-map during this phase and are used to place them out of sight of police units. A pursuit fully ends when the player successfully escapes the police, or is overwhelmed and trapped, and thus "busted" as a result.
Career Mode
In the game's main mode, the objective is to race against each of the setting's major street racers (or Blacklist Racer) and defeat them. Initially, players begin by completing a tutorial sequence of events to ease players into the game, whereupon they must choose a car to use for the rest of the game. The selection available is limited, but more become available as the player defeats each Blacklist racer, including better performance upgrades for these, with players able to sell series of racing events which earn money rewards when won, Milestones focus on completing specific objectives, most of which usually involve being involved in a police pursuit and raising the player's bounty – a form of currency detailing how much trouble the player has caused for the police in the game's setting, based on the number of offences and damage to property they had caused. An example of a Milestone can be the player being required to enter a police pursuit and then attempting to escape it within a set amount of time.
Police pursuits in this mode can occur in Free Roam, during a race, or from activating one in the game's pause menu – the latter can be done only if there are any Milestones yet to be completed. Although police units will mainly impede a player if they begin pursuing them in a race, they will attempt to arrest them when in Free Roam. If the police achieve this, the player is fined based on their heat level, which is reset, and their car is given an impound strike – if the player cannot pay their fines, or receive a third strike on their car, it is impounded and lost; losing all of their cars this way and having no money to buy a new one, automatically ends the game. If the player escapes pursuit, the car retains the heat level it accumulated but can lose this by either having its visual looks changed or by driving another vehicle for a period of time. Players can view a statistic screen at any time during this mode to view their records regarding infractions, the cost to state, deployed tactics and pursuit lengths.
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