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Fear & Hunger: All Party Talks every character

Автор: Orangeposting

Загружено: 2025-02-11

Просмотров: 82175

Описание: Using the talk skill on every party member in every location. I got all this by looking through the code for the talk event then going and finding every single one of them.
For more information about some of these:
The only places in Ma'habre that care if you're in the past or present are the center, and the right side toward the tower. The dialogue in that right section of the city seems like it was written for the passages of ma'habre event. And if you did use passages of ma'habre that's what they would say. So, I think it was written for being teleported there, then alternate stuff was written for if you're there in the present.
There's also a bug with the library where in the past, it uses the temple of torment dialogue. That area just sets both the library and the temple flag. I don't know why, because the temple of torment dialogue includes very direct mentions that you're in the temple of torment.
The bugged dialogue mostly results from the sequence of events when you change rooms. In every room there's a constantly running event tile that sets a flag to tell the game what room you're in, mostly for the talk events. When you change rooms it runs common event room change then transfers you to another room. The room change event clears all flags for what room you're in. The problem is, that's done before you change rooms. So the constantly running tile still has time to reactivate the flag for the room you were currently in. So in a majority of rooms you'll actually have two location flags active at the same time. This doesn't always cause a problem though because there's an order to the location flags being checked when you talk to someone. The first active flag determines what they talk about. So if the flag of the room you just entered is higher on the list than the previous flag, then it will be fine. It will also be fine if you were in a room that just doesn't have anything written for it. Which is true of a lot of rooms.
The bug with the girl's dialogue is a bit different. The event checks for if a flag, I think it was girl_seen_legarde is off. If it's off then it goes through the normal dialogue tree without the looking at le'garde segment. If it's on then it goes through a version that checks for if le'garde is in the party and if he is she'll glare at him then it sets girl_seen_legarde on. So you need girl_seen_legarde to be on to trigger her seeing le'garde which sets girl_seen_legarde on. Basically Miro just put in a no on the first check when it should be a yes.
Nocommentary made all party talks for Termina actually almost exactly 2 years ago now. The original upload date was February 17th 2023. But nobody did the same for the first game. I was working on getting footage for a different video, and somehow the idea of doing this came up, I think because the footage was going to be kind of difficult and I was thinking like, if I do this, it'll be easier to get any future footage. Which is true. So this will be very helpful for me in any future videos I do. Including the one I started on already, and at least one future video.
The first section of the video is the playable characters Cahara, D'arce, Enki, Ragnvaldr. Then there's a few for Le'garde. Then a lot of the locations are bugged. Then I get all the extra characters whose location doesn't matter. The girl, Moonless, Nas'hrah, and the other weirdos.

00:00 Playable Characters
09:04 Le'garde
09:49 Bugged Dialogue
12:31 The Girl
13:32 Moonless
14:43 Nas'hrah
15:08 Kid Demon
15:25 Ghouls
16:27 Skeletons

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