Skater in 4D — Real Motion, Unreal Worlds | Volumetric Capture + AI Backgrounds | 3D Gaussian Splats
Автор: GeniusXR
Загружено: 2026-02-09
Просмотров: 1443
Описание:
🎥 Skater in 4D — Real Motion, Unreal Worlds | Volumetric Capture + AI Backgrounds
3D Gaussian Splats -- 4D Gaussian Splats
This is not animation.
This is real human motion, captured in full 4D — then dropped into AI-generated 3D environments, built in minutes.
In this clip, we captured a skater inside our volumetric dome using multi-camera 4DGS (4D Gaussian Splatting). Then, we removed the background and placed the motion into three different AI-built worlds — each one created using Marbles by World Labs.
What you're seeing:
Raw 4DGS motion — no mocap rigs, no keyframes
Background removal (clean performer isolation)
Freeze-frame "bullet-time" style moments
No relighting, no VFX — just fast Previs
This is next-gen previsualization and a glimpse into the future of immersive content, interactive sports media, and spatial storytelling.
Captured at: GeniusXR Studio, Montreal
Processed with: UVRSE Tools
Worlds Generated by: Marbles (World Labs)
💡 Built for XR, VR, virtual production, game dev, and more.
#4DGS #SkaterIn4D #VolumetricCapture #DigitalTwin #WorldLabs #UVRSE
#GaussianSplatting #SpatialComputing #Previs #ImmersiveMedia
#3DGaussianSplats #XR #VirtualProduction #GenAI #GeniusXR #NextGenContent
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