Custom Asset Editors Part 2: Implementing a Custom Graph Editor with UEdGraph
Автор: kirby561
Загружено: 2024-06-23
Просмотров: 7605
Описание:
This is a tutorial showing how to make a more advanced UI for a custom asset editor. This includes:
How to set the icon and thumbnail
How to use multiple tabs and customize their layout
How to use and extend the built in graph editor in Unreal Engine called UEdGraph
How to customize the Graph to use a custom node look and labeling, custom pins, linking nodes together and the rules for doing so
How to customize the context menus
How to persist and load the graph to/from an object that can be used at runtime.
This functionality is useful for creating tree like objects like a quest tree, technology tree, dialog tree, etc.. for use in your games.
If you don't know how to make custom assets or editors in Unreal at all, watch the previous video first:
Part 1: • How to Extend the Content Browser with Cus...
Next video in this series:
Part 3: • Custom Asset Editors Part 3: Implementing ...
The source code can be downloaded here:
https://github.com/kirby561/YoutubeTu...
Chapters:
0:00 Intro
1:01 Changing the asset Icon and Thumbnail
8:06 Custom Editor Layout
15:28 Adding the UEdGraph
18:54 Adding Nodes to the Graph
28:47 Customizing nodes and Context Menu
43:57 Customizing Pins and making them Linkable
1:00:38 Saving and Loading the graph
1:28:35 Final Result
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