DBD | Cenobite & Knight Gameplay (No Commentary)
Автор: No Commentary Horror
Загружено: 2023-06-04
Просмотров: 2963
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Cenobite Perks:
*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100 %.
Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by 15/20/25 %.
Both Status Effects are removed once the Survivor is fully healed.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25 % of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
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*Dead Man's Switch:
After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
Affected Generators are highlighted by a white Aura.
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*Lethal Pursuer:
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
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Knight Perks:
*Tinkerer:
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
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*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
The Generator with the most Progression explodes and instantly regresses by 15/20/25 % of its maximum possible Progression.
Normal Generator Regression applies afterwards.
All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
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*Save the Best for Last:
Each time you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains 1 Token, up to a maximum of 8 Tokens:
Gain a stack-able 5 % Cool-down reduction on successful attacks per Token, up to a maximum of 40 %.
Each time you hit your Obsession with a Basic Attack, Save the Best for Last loses 4/3/2 Tokens.
When the Obsession is sacrificed or killed, you can neither gain nor lose any more Tokens.
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