UE5 Player Controller (RealTime) — MMO-Style Movement Tutorial
Автор: Tic Toxic Studios
Загружено: 2026-01-28
Просмотров: 104
Описание:
This is a slower, step-by-step remake of my original tutorial, focused on building a third-person Player Controller in Unreal Engine 5.7 using the Enhanced Input System—with a World of Warcraft-style movement feel.
The key idea: put persistent, organizational logic in the Player Controller Blueprint (not overloaded into the Character/Pawn), so the controller stays clean, reusable, and robust across character swaps and future multiplayer work.
Original (faster) video: • Unreal Engine 5 Player Controller Blueprin...
What this covers
Enhanced Input setup: Input Actions + Mapping Contexts
WoW-style third-person movement and steering behavior
Keyboard-based rotation
Camera control and spring arm zoom
Cursor visibility + quality-of-life handling
Aligning character facing with camera orientation
Clean, modular Blueprint structure you can extend later
Who this is for:
If you want responsive MMO-style third-person navigation and a Player Controller architecture that scales (systems/UI/ability input, swapping characters, multiplayer), this is the foundation.
Chapters (add timestamps once finalized)
00:00 Intro
00:43 Setting up the project
3:41 The Player Character
8:33 Becoming the Player
12:05 Building the Player Controller
20:07 Input Actions and Mapping Context
38:11 Movement
1:17:03 Touching Up
#UnrealEngine #UnrealEngine5 #UE55 #EnhancedInput #GameDev #Blueprints #PlayerController #MMO
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