Dynasty Warriors 8 XL - Zhurong Ultimate Solo Run
Автор: Ponctan
Загружено: 2016-06-13
Просмотров: 1167
Описание:
"Yet another enemy officer engulfed in the flames of my people!" - Zhurong
Weapon 1:
• Heaven's Return (M) 37+10:
Cyclone, Explosive, Slash, Flurry, Jubilation, Velocity
Weapon 2:
• Shard Boomerang (E) 41+10:
Cyclone, Flurry, Slash, Velocity, Triumph, Explosive
Equip Skills:
• Accuracy, Victory Cry, Rage Springs, Attack Boost
Animal:
• Red Hare
Bodyguard Support Skills:
• Signal - Rage & Signal - Energy
Analysis:
Her Equip Skills look very out of the ordinary, but Accuracy and Attack Boost helps with killing peons without needing Frenzy. Rage Springs is always there and a must. Victory Cry is optional, I personally use it for Musou Wine Jar to replenish Musou. In regular gameplay, it can be used to grab Axe or Armor for double attack and defense to help with killing peons, minimize damage even further and whatnot. Mighty Roar is not useful on her because she uses elemental to destroy officers.
C6 is her bread and butter. It is her best killing tool against officers and peons, fantastic filling and very safe against combat peons. C6 absolutely destroys officers with it's massive elemental activations coupled with decent physical raw damage to kill peons, thanks to Accuracy and Flurry. C6 has so much collateral damage with the tornado that Slash and Explosive works like a charm. Cyclone is fantastic still against officers and assisting in breaking shield peons as well.
Not much to say about her because that's pretty much it. C4 and C5 are decent for earlier elemental activations. Elemental activations are less but they still contain 2~3 elements.
Rather than just pure double jump (DJ) for safety, I prefer the initial SA-DJ to get out of situations for the invincible frames, which can prevent Musou-counter stuns and just overall, great for "whiffing" enemies initial hit on her before she double jumps away. I also prefer JA over JC during combat to put her as close to the ground as possible to minimize getting knocked back while in the air. The C6 tornado doesn't trigger enemy Storm Rush unless they are in range of hitting her, making her very safe with C6 + kiting. If they are close enough to Storm Rush her, that means she is too close. SA-DJ will prevent Storm Rush during times like this, not DJ.
With a Speed-type character like Zhurong, Musou is almost never touched unless for defensive purposes. If she ever has to use one, Musou II is her best Musou for damage and filling her Rage while at it. Musou I is great for scattering the crowd around her. Overall, very nice ground Musous to get her out of different situations while having some sort of utility backed up for refilling Rage.
To be honest, I vaguely remember what her Rage Musou looks like because it isn't memorable (meaning C6 is better). Rage is just for her to abuse C6 like crazy because she fills pretty crazy. With a sniping tool from C6 and always away from the middle of the combat, she can pretty much always jump to safety.
Archers give her a hell of a time, but being Speed-type really helps. The stage, Mt Qi (Shu) just has exceptionally lots of archers ... She is also the fastest character to complete Mt. Qi (Shu) in 8 XL, that's pretty good in my book. Too bad this stage wasn't the testing stage.
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