Realizing Responsive High Fidelity Character Movement in Just Cause 3
Автор: GDC Festival of Gaming
Загружено: 2017-10-12
Просмотров: 13320
Описание:
In this 2015 GDC talk, Avalanche Studios' Jeet Shroff and Alex Crowhurst demonstrate the techniques used to maintain responsiveness and preserve animation quality in Just Cause 3.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Check out our Facebook page for GDC exclusives
/ gamedevelopersconference
Visit our site: http://ubm.io/2ctNvqZ
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: