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How To Design A Monster Hunter Boss

Автор: Mezzamine

Загружено: 2021-06-13

Просмотров: 46037

Описание: In which I attempt to justify my destruction of multiple ecosystems for the sake of a fancy new coat. And also maybe talk some more about boss design.

It's hard to spoil a game like Monster Hunter but to be safe for curious viewers, this video will spoil designs and mechanics for most of Monster Hunter World and Iceborne's bosses save for those that are major in-game surprise reveals.

Music Used:

Akihiko Narita & Zhenlan Kang
Monster Hunter World - Astera Theme (Day)
Monster Hunter World - Research Base Theme

Yuko Komiyama
Monster Hunter 3 - Invitation From The Guild
Monster Hunter Frontier - Forokururu Battle Theme
Monster Hunter Frontier - Tide Island G-Rank
Monster Hunter Frontier - Shantien Theme (Phase 1)

Masato Kohda, Yuko Komiyama, Shinya Okada, Akihiko Narita, Hajime Hyakkoku
Monster Hunter 2 - Before The Performance
Monster Hunter 2 - Under The Starlit Night

(I had difficulty finding the exact composers for each track so any crediting mistakes here please let me know)

Sources:

The Making of Monster Hunter World -    • The Making of Monster Hunter: World - Part...  

Rajang Vs Kirin Mocap Behind the Scenes -    • Monster Hunter World: Iceborne Motion Capt...  

https://www.vice.com/en/article/gy4ke...

https://www.vg247.com/2017/12/08/mons...

https://kotaku.com/why-monster-hunter...

00:00 Intro
02:55 Part 1: What Is Our Monster For?
08:04 Part 2: How Will Our Monster Change?
12:47 Part 3: How Is Our Monster Built?
17:01 Part 4: How Does Our Monster Fight?
20:59 Part 5: Putting It All Together
26:32 Conclusion

#monsterhunter #gamedesign #bossdesign

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How To Design A Monster Hunter Boss

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