MEETING THE BROTHERHOOD! | Let's Play Assassin's Creed IV: Black Flag Part 2 [PC][Blind]
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Let's Play Assassin's Creed IV: Black Flag Part 2 - Meeting The Brotherhood!
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Assassin's Creed IV: Black Flag is a 2013 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment in the Assassin's Creed series.
Its historical timeframe precedes that of Assassin's Creed III (2012), but its modern-day sequences succeed III's own. The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and depicts the player as an employee of Abstergo Industries (a company used as a front by the modern-day Templars), who is manipulated into uncovering secrets related to the Assassin-Templar conflict and the precursor race known as the First Civilization. The main story is set in the West Indies during the Golden Age of Piracy from 1715 to 1722, and follows notorious Welsh pirate Edward Kenway, as he searches for fortune and a mythical location called the Observatory, which is sought by both the Assassins and the Templars. A major plot element concerns the attempted establishment of an independent Pirate republic in the Caribbean.
Assassin's Creed IV: Black Flag is set in an open world environment and played from a third-person perspective. The game features three main cities: Havana, Kingston, and Nassau, which reside under Spanish, British, and pirate influence, respectively. In addition, locations like Port-au-Prince and Greater Inagua are used as main story points. It also features 50 other individual locations to explore, including atolls, sea forts, Mayan ruins, sugar plantations, and underwater shipwrecks, with a 60/40 balance between land and naval exploration. The game was designed to be more open than previous Assassin's Creed titles, with a map of a large section of the Caribbean from where the smaller, individual locations may be accessed. It also features fewer restrictions for the player compared to Assassin's Creed III, which had very scripted missions and did not give players the freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins, and small villages, and can engage, board, and capture passing ships or swim to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment via a crafting system. A new aspect in the game is the Jackdaw, the ship that protagonist Edward Kenway captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed. In addition, a new underwater component has been added, allowing players to explore shipwrecks at several marked locations. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, high points to reach for synchronization or additional side-quests to complete, such as assassinations and naval contracts. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood is present in the game, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, they can be promoted to captain acquired ships, and are needed to assist in boarding enemy vessels. They cannot assist in combat or perform long-range assassinations, as in previous games; Ubisoft removed this aspect of the Brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily. In the present, at the offices of Abstergo Entertainment—a subsidiary of Abstergo Industries—in Montreal, Quebec, players control an unnamed protagonist from a first-person perspective and engage in modern-day pirating through the exploration of Abstergo's offices, eavesdropping, and hacking, all without combat. "Hacking" minigames, similar to the cluster and glyph puzzles from the previous games, are also present, and completing them uncovers various secrets about Abstergo.
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