Game Production Masterclass | Jordan Weisman & Evan Brandt | The Game Mechanics
Автор: Adventure Forge
Загружено: 2025-10-23
Просмотров: 56
Описание:
In this episode of The Game Mechanics, Jordan Weisman sits down with veteran producer Evan Brandt (Epic Games, Microsoft) to demystify production and project management for game developers.
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TIMESTAMPS
00:00 – Introduction & Evan Brandt's Background
01:05 – The First Step: Defining Scope and Identifying Your "Customer"
03:20 – Creating Your Core "Artifact": The One-Pager and Five-Pager
06:15 – Prioritizing Your Feature Set: Finding the "Toy"
09:45 – Taming Scope: The Golden Triangle of Time, Scope, and Manpower
13:10 – Team Roles, Responsibilities, and the Power of Constraints
16:30 – Agile Explained: Short Bursts, Goalposts, and "Scrum-fall"
19:05 – Practical Tools: From Trello to Google Sheets for Tracking Work
23:00 – Waterfall vs. Agile: Why You Must "Kill Your Babies"
26:45 – The Human Element: Communication Styles and Team Accountability
31:20 – QA and Playtesting: Quality is Everyone's Responsibility
35:00 – Final Advice: Be Patient, Be Driven, and "Think Small"
Jordan and Evan break down the foundational principles of bringing a game from concept to completion, offering practical advice that applies to solo developers and small teams alike.
Topics include:
📄 The power of a "one-pager" and "five-pager" to define your vision
🎯 Identifying your core "toy" – the activity players will repeat thousands of times
⏳ Managing the "Golden Triangle" of Time, Scope, and Manpower
👥 Defining team roles and using constraints to empower creativity
🔄 What "Agile" really means and how to apply it (even with "Scrum-fall")
📊 Simple, free tools for tracking work and progress
🧪 Integrating QA and playtesting early to "fail fast" and succeed sooner
💡 The #1 piece of advice for new developers: "Think Small"
Evan Brandt is a senior producer with decades of experience at companies like Epic Games and Microsoft, where he worked on games, services, and the Xbox Live platform. He started his career in QA at legendary studio Origin Systems.
JUST AN INTERVIEW ABOUT GAME PRODUCTION, A Masterclass in Game Project Management with Evan Brandt, HOW TO MANAGE GAME DEVELOPMENT SCOPE, PROJECT MANAGEMENT for Indie Game Devs, AGILE AND SCRUM for Video Games Explained, GAME PRODUCTION TIPS from an Epic Games Producer, THE GOLDEN TRIANGLE of Game Development, HOW TO PRIORITIZE FEATURES and "Find the Toy", PRACTICAL TOOLS for Tracking Game Dev Progress, this is a video where Jordan Weisman (creator of Shadowrun, BattleTech, Crimson Skies) and veteran producer Evan Brandt provide a masterclass in the practicalities of game production, from taming scope and defining your vision to building a process that actually works.
#adventureforge #thegamemechanics #gamedesign #podcast #gamedevelopment #indiedev #projectmanagement #agile #scrum #gameproduction #scope #epicgames #xbox #gamemechanics #adventureforge #gamedev
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