GBC-NICCC by AYCE (Revision 2021 Oldskool Demo compo)
Автор: Zlew
Загружено: 2021-04-03
Просмотров: 7115
Описание:
Recorded from Sameboy v0.14.2 (frame blending enabled)
https://www.pouet.net/prod.php?which=...
https://demozoo.org/productions/292325/
nfo:
GBC-NICCC by AYCE
This is not the AYCE GBC prod just yet, but taking on the ST-NICCC Challenge is the next best thing
From the technical side, there's nothing that new (your usual scanline rendering of polygons and LOTS of division lookup tables), BUT there's a new HDMA routine which breaks real hardware instead of emulators for a change! Oh, and also we switch palettes every frame to get more colors (make sure you turn on frame blending in your favourite emulator!)
The ROM requires the MBC5 memory mapper with the extra 8k of RAM which is REALLY useful for buffering frames.
Included are two versions of the prod:
gbc-niccc.gbc - polygon rendering ends faster, but there will be lots of visual artifacts on hardware
gbc-niccc-safe.gbc - slower polygon rendering, but looks nice on hardware
Full credits:
Natt - code (polygon renderer, dotplotter, credits), main music
DevEd - code (intro text), main music
IssoTM - code (polygon renderer)
Doc - graphics (credits font)
Twoflower/Triad - graphics (AYCE credits logo)
Zlew - credits music
We send virtual kisses to Laxity for creating the original tunes, Stéphane Hockenhull for the Game Boy Tracker and the player code, Leonard/Oxygene for the original ST-NICCC 2000 prod, and to Heaven/TQA for challenging the whole scene!
We're hoping that we will get to kiss our homies in real life soon enough too!
See you next party!
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