Mirror Classic | Devlog #14: Seat Editing with Subnodes (Godot-Based Platform, The Mirror)
Автор: Mirror Engine
Загружено: 2023-08-02
Просмотров: 1219
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This video is Mirror Classic, our v1. Check out our brand-new Mirror Engine videos on my channel.
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Welcome to our latest devlog! This episode is all about exploring our newest feature: the ability to add nodes to any in-game object, with a special focus on seats. This long-awaited feature unlocks a myriad of possibilities for your gaming experience, from driving vehicles to operating turrets and interacting with various objects.
In this video, we walk you through the process of adding a seat to an object and interacting with it via a simple visual script. Discover how we've embedded this new node in our game's hierarchy and learn about the exciting adjustments you can make with control points.
We hope you enjoyed this look behind the scenes at our dev 3D model junkyard 😅
As we're always iterating and improving, remember that what you're seeing is a work in progress. We're thrilled to offer a glimpse behind the scenes of our unique, real-time game development approach, and we can't wait to hear your feedback.
If you're new to our channel, be sure to subscribe and join us on Reddit, Discord, and Twitter.
Discord: https://themirror.space/discord
GitHub: https://github.com/the-mirror-engine/...
X/Twitter: / themirrorengine
Reddit: / themirrorengine
Blog: https://www.themirror.space/blog
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