FumeFX GPU Ocean Simulation - 3ds max Tutorial
Автор: sitnisati
Загружено: 2025-08-27
Просмотров: 1036
Описание:
Learn how to create realistic ocean surfaces inside 3ds Max with FumeFX 7 NodeWorks Ocean.
In this tutorial, Kresimir walks you through the Ocean Sim and Ocean Spectrum nodes, showing how to generate FFT-based Tessendorf waves, control wave resolution and size, and combine multiple spectra for complex water surfaces.
You’ll also discover how to add directional ripples, use Perlin noise masks for localized effects, and fine-tune parameters like swell, fetch, choppiness, and propagation speed.
By the end, you’ll understand the workflow for building cinematic ocean waves — all simulated in real-time on the GPU with CUDA acceleration.
Perfect for VFX, CG animation, and architectural visualization artists who want to bring next-level realism to their ocean scenes in 3ds Max.
https://https://afterworks.com/FumeFX-Ocean.asp
https://docs.afterworks.com/FumeFX6ma...
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