Mastering Swift 5: Implementing a Timer Countdown Based on User Bearing
Автор: vlogize
Загружено: 2025-09-16
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Learn how to create a timer countdown in `Swift 5` that triggers a segue only when user bearing remains within a specific range.
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This video is based on the question https://stackoverflow.com/q/62730954/ asked by the user 'Vikram Haridas' ( https://stackoverflow.com/u/2000689/ ) and on the answer https://stackoverflow.com/a/62731465/ provided by the user 'Joakim Danielson' ( https://stackoverflow.com/u/9223839/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.
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Mastering Swift 5: Implementing a Timer Countdown Based on User Bearing
If you’re diving into Swift and you’re still in the early stages of your programming journey, you might find yourself grappling with specific functionalities like timers, conditionals, and user input handling. One common problem developers face is implementing a countdown timer that operates under certain conditions - for instance, when a user's bearing lies between specific limits. In this post, we’ll explore a practical example and walk through how to effectively implement this in Swift 5.
The Problem at Hand
You want to create a countdown timer in Swift that starts counting down from 5 to 0, but only when a user's bearing - defined as the angle indicating the direction of travel - is between 20 and -20 radians from true north. When the user stays within this bearing range for 5 seconds, you want to segue to a new view controller. However, you've encountered some obstacles along the way:
The timer begins immediately when the bearing condition is met and doesn’t wait the requisite 5 seconds before starting the countdown.
The timer fires numerous times, causing multiple segues and unnecessary operations, such as excessive write operations to a Firestore database.
Analyzing Your Code
Let's break down the issues based on the code snippet you've provided. Here are some points to consider:
Conflicting Conditions: You’re nesting two if statements that check the theta variable's value against the same range, leading to conflicting logic.
Unused Variables: There are variables being modified that are not being read elsewhere in your logic, making them redundant.
Misplaced Logic: The else condition to invalidate the timer is potentially incorrectly placed, leading to confusion in flow control.
A Streamlined Solution
To address and fix these issues, consider the following revised implementation of your function.
Revised Code Snippet
[[See Video to Reveal this Text or Code Snippet]]
Key Changes and Improvements
Combined Conditions: We consolidated the logical checks to make sure there's no ambiguity.
Updating Theta: Ensure that theta can be updated inside the timer to check if it goes out of bounds after the timer starts.
Removed Unused Variables: The unnecessary timerStarted variable was removed to simplify the logic.
Conclusion
Implementing a countdown timer with condition checks in Swift 5 can be tricky, but with a clearer understanding of your conditions and effective code structure, you can streamline the process. Always remember to analyze your logic and ensure that all variables serve a purpose to keep your code clean and efficient.
Don’t be discouraged if you face difficulties understanding these concepts. With practice and patience, you’ll find that programming in Swift can be both enjoyable and rewarding. Happy coding!
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