Defining Choice in Branching Narratives
Автор: Fellow Traveller
Загружено: 2024-05-10
Просмотров: 376
Описание:
Industry veterans of branching narrative have a round table discussion about the ways player choice can be handled in games with interactive fiction. Choices with moral weight? Thematic choices? Hidden choices based on actions? The writers will answer questions about what options they find most compelling for player choices, games that they think handled player choice particularly well, and what’s most satisfying for them to work with as storytellers.
Panelists:
Jessica Woodard | / 5242953.jessica_woodard
Aureus Gaj | / moralanxiety
Josh Eckhart | / thesirwalrus
Stephanie Glover | https://x.com/APRichardson89
About LudoNarraCon:
LudoNarraCon 2024 is the sixth annual edition of the digital festival held exclusively on Steam to celebrate narrative video games and the developers that make them. Conceived and organised by indie label Fellow Traveller, the event is available for free to everyone to attend and free for developers to exhibit at.
👀 Behind the scenes content and live Q&As from over 45 exhibiting developers, all making story-rich games
🎮 Over 35 narrative game demos to download and play, all featured in our demo section
💸 Get great discounts on more than 160 story-rich games in the LudoNarraCon sale
🎤 Watch over 15 hours of original panels and fireside chats about narrative games and game development
🖼️ Get yourself a wallpaper pack to celebrate the event, featuring tons of cool art from your favourite narrative games
Find out more at ludonarracon.com
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