playing "the worst" FFXIV dungeons, so you don't have to
Автор: AlpacaLips | FFXIV TV
Загружено: 2025-03-25
Просмотров: 15719
Описание:
Chapters:
0:00 - Intro
0:32 - #10. The Praetorium (A Realm Reborn)
2:08 - #09. Cutter's Cry (A Realm Reborn)
3:00 - #8. The Burn (Stormblood)
4:20 - #7. Neverreap (Heavensward)
5:38 - #6. Tower of Zot (Endwalker)
6:53 - #5. Bardam's Mettle (Stormblood)
8:21 - #4. Brayflox's Longstop (A Realm Reborn)
9:58 - #3. Stone Vigil (Hard) (A Realm Reborn)
12:12 - #2. Aurum Vale (A Realm Reborn)
14:29 - #1. Dzemael Darkhold (A Realm Reborn)
17:03 - The List!
17:14 - Outro
Dungeons are instanced areas teeming with enemies and bosses, fought by a party of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through quests (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using Duty Finder matching.
For example: Sastasha's level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.
Some dungeons may have two difficulties: regular and hard. "Hard" dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have environmental "puzzles" or branching paths with optional treasure coffers, but all dungeons past Lv. 50 (excluding Variant Dungeon Variant Dungeons) have a streamlined linear layout. Most dungeons are divided into three sections, with a boss at the end of each section. Dungeons below an expansion's level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from raids or capped tomestones, or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as "catch-up" gear for players. Many dungeons drop rare minions or unique furniture for player housing, some of which can be sold on the Market Board for good prices. Level cap dungeons also reward random combat materia from defeating enemies.[1]
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