Import Clothing & Accessories into Character Creator (Part 7/9) | Character Creator ZBrush Pipeline
Автор: Reallusion
Загружено: 2024-01-18
Просмотров: 6018
Описание:
In this tutorial by Michael Pavlovich, discover how to import clothing and accessories from ZBrush into Character Creator. Learn essential steps like transferring skin weights, setting pivots, applying PBR textures, and saving customized assets. This workflow enables seamless mixing and matching of clothing, accessories, and animations for personalized characters using default and user-generated content.
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0:00 - Intro
0:50 - Combining Objects
1:00 - Mesh Display Normal Settings
1:35 - Renaming Materials
2:00 - UV Set Editor Rename & Copy UVs
4:22 - Exporting Game Res Geometry
4:53 - Character Creator Create Accessory Import
7:00 - Cloth vs Accessories
7:44 - Transfer Skin Weights for Shirt
10:15 - Edit Skin Weights for Armor
12:27 - Transfer Skin Weights for Pants, Gloves, Boots
14:50 - Setting Helmet Accessory Pivots & Attach to Bone
17:10 - Edit Mesh, Grow & Soft Selection
18:20 - Weapon Accessory Pivot & Attach
20:10 - Backpack Accessory Pivot & Attach
20:49 - Assigning Textures to PBR Materials
23:08 - Conform Clothing to Move Outside of Body
24:10 - Cloth Layer Settings
25:25 - Clothing Hide Body Mesh Tool
28:20 - Hard and Soft Physics
20:00 - Collision Shapes Capsules
33:56 - Activate Physics & Weight Map
38:07 - Bake Animation
40:24 - Saving Clothing & Accessories to Custom Library
42:44 - Applying Library Content to Character
45:06 - Applying Animations from Library Content
45:45 - Tweaking Accessory Positioning
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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