Wwise Unreal - Chapter 03F: Environment - Waterfall V2
Автор: Game Audio Resource
Загружено: 2019-11-14
Просмотров: 1393
Описание:
In this step we set up Wwise with a Blend Container using a fake distance game parameter, allowing us to change close and far audio assets based on player character/listener position distance from the waterfall source location.
Please see our website for the associated free written guide:
http://gameaudioresource.com/2019/11/...
If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:
Our SFX Libraries: https: //gameaudioresource.com/sfx-libraries/
Youtube: Hit the subscribe button above
Twitter: / gameaudiores
Facebook: / gameaudioresource
LinkedIn: / game-audio-resource
Website: https://gameaudioresource.com/
#GameAudio #Unreal #Wwise #Tutorial #Guide
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: