ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

So how are voxel games rendered, anyways?

indiedev

gamedev

opengl

gpu

c++

programming

programmer

graphics

indie

gaming

coding

code

game development

indie development

indie developer

indie game developer

game

game developer

auri collings

aurailus

gamer

texture

art

pixel art

programming art

auri

voxel

voxel game

voxel gaming

minecraft

blocks

block game

minecraft game

minecraft clone

vulkan

meshing

voxel meshing

block meshing

greedy meshing

level of detail

lod

voxel lod

voxel graphics

Автор: Aurailus

Загружено: 2024-08-30

Просмотров: 27582

Описание: How do Voxel Games like Minecraft render all those blocks, anyways? In this three part video series, we'll be covering Voxel Game Meshing! We'll travel from the basic theory all the way to advanced rendering tricks in Vulkan, which let you get the most out of your GPU. This time, we'll go over how Voxel Environments are chunked into distinct regions, and the many optimizations that can be applied to them. Specifically, we'll go over the distinction between meshes, quads, polygons, and vertices, backface culling, greedy meshing, and chunk level-of-detail.

I'm really passionate about the topic of meshing in Voxel Games. I've been working on my own Voxel Game Engine for over 5 years, and I've spent a lot of time (a lot more time than I should) micro-optimizing my mesh generation and rendering. This video serves as an introduction to the topics at play, and I'll be releasing two follow-ups that go much deeper into the specifics of high performance dynamic mesh rendering in Vulkan. Be sure to stay tuned if you're interested in that sort of thing.

Since 2018, I've been singularly focused on making this project (the game, not this one video lol). I've been mostly focusing on the engine side of things so far as I've been building out functionality before gameplay, but I'm hoping to soon be able to begin discussing the game's design. Admittedly, it's difficult to get people invested in a project that they know nothing about, but I hope you'll stick around to see what I create. More info on that soon(ish) 💖

My Socials:

Come chat with me and other cool game-dev types on Discord! We don't bite, I promise :)

Discord: https://aurail.us/discord
Patreon:   / aurailus  
Twitch:   / aurailus  
Tumblr: https://tumblr.com/zephagame

Video Chapters

00:00 - Introduction
00:53 - Voxel Meshing Fundamentals
03:14 - Backface Culling
04:57 - Greedy Meshing
06:28 - Level of Detail
09:04 - Speaking ̸t̷h̸e̵ ̷G̵P̶U̸'̵s̸ ̵ ̵̤̝͌L̵͉̙̝͋͋a̴̯͕̝͛͒ń̷̦̚ḡ̵̖͚͝u̷̡̕͜ͅa̶͙̗̪͆͋g̴̥̜̉̏e̸̳̓͗
09:17 - Hey, I disappeared for 8 months
11:02 - Let's Chat + Credits

Music Used

Special World 8 (Crown) - Super Mario 3D Land
Title Screen - Super Mario Maker
Summer in Kagome Arrangement of Lacunosa Town Theme - Pokémon Black & White
Ending Theme - Pokémon Trading Card Game

Videos and Resources

   • When Optimisations Work, But for the Wrong...  
   • Greedy Meshing Voxels Fast - Optimism in D...  
https://0fps.net/2012/06/30/meshing-i...
https://vkguide.dev/

#voxel #gamedev #coding

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
So how are voxel games rendered, anyways?

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

How do Games Load SO MANY Textures? | Sparse Bindless Texture Arrays

How do Games Load SO MANY Textures? | Sparse Bindless Texture Arrays

I Optimised My Game Engine Up To 12000 FPS

I Optimised My Game Engine Up To 12000 FPS

I came SECOND in Ludum Dare 54!!

I came SECOND in Ludum Dare 54!!

Speaking the GPU's Language | Indirect Rendering

Speaking the GPU's Language | Indirect Rendering

Incredible voxel mesh optimisations! (Daydream pt. 7)

Incredible voxel mesh optimisations! (Daydream pt. 7)

Voxel Ray Tracing

Voxel Ray Tracing

I Fixed

I Fixed "USELESS" Minecraft Features

почему майнкрафт не имеет аналогов

почему майнкрафт не имеет аналогов

Doubling the speed of my game's graphics [Voxel Devlog #18]

Doubling the speed of my game's graphics [Voxel Devlog #18]

СОЗДАЛ ИГРУ ИСПОЛЬЗУЯ ТОЛЬКО ChatGPT

СОЗДАЛ ИГРУ ИСПОЛЬЗУЯ ТОЛЬКО ChatGPT

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]