From Dungeon & Dragons to Better Workshops at Work - PVT #10
Автор: IQM Software
Загружено: 2026-02-18
Просмотров: 2
Описание:
In this PVT, Thibaut and Mark unpack what gamification really means—and why most examples in workplaces (and education) miss the mark.
They share personal gaming backgrounds (D&D, board games, live role play), then explore how to design experiences that anchor learning using emotion, competition, collaboration, time pressure, and storytelling—rather than “random fun exercises” that don’t connect to the goal.
00:00 Introduction and Personal Experiences with Gamification
02:48 Defining Gamification
03:11 Challenges in Traditional Education
05:39 Effective Gamification Strategies
10:37 Real-Life Examples of Gamification
15:28 Gamification in Business and Change Management
18:39 Educational Gamification with Woohoo
20:35 Overcoming Educational Hurdles
21:13 Implementing Change at IQM
22:09 Engaging Employees with Visual Strategies
23:40 Interactive Financial Goal Auction
26:46 Digital Escape Room for Tool Training
32:24 Gamified Workshops and Case Studies
33:49 Designing Engaging Websites
36:40 Closing Thoughts
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