Nautilus 47 Gameplay #2 - Splatoon 3 | Anarchy Battle (RM)
Автор: D-lox
Загружено: 2024-09-06
Просмотров: 646
Описание: Gameplay of nautilus 47 in rainmaker. Another weapon that I haven't used in quite a long time so of course, I decide to play it again. And man, it was fun. Nautilus is a mid range weapon that does good damage, very fast fire rate, solid mobility, solid paint output, very good accuracy and semi-average charge speed. The weapon also has a few trait that make this unique compare to other splatling. One of these trait is that it can hold on to it's charge, regardless of how charged the attack is, similar to what goo tuber can do. And another trait this weapon has is that it can recharge while firing, similar what ballpoint can do. And with it's range being consistent regardless of it's charge, this weapon can quickly dish out damage and continue the pressure. Focus on setting yourself up to applying aggro pressure. Try to help your team paint a bit and once you can control of your side, then try to apply aggro pressure whether that be flanking, sharking, or just approaching to close the gap between you and your opponents. Just remember to keep a bit of distance when applying pressure and try to have your attack mostly charged before engaging in fight. Now the kit is pretty solid. Point sensor is a sub weapon that when throw, it will create an area that will mark the location of enemies. This sub is really good at just locating enemies. It doesn't do any damage or paint the ground so don't expect it to displace opponents that much. But marking an enemy can discourage them from approaching so try throwing them routes or places that enemies might approach from or sharking in. And ink storm is a special weapon that when thrown, it will create ink clouds that paint and damage opponent in an area. The clouds will move forward base on the direction your facing and when standing underneath your clouds in human form, you will heals as quick as if you were in squid form, as long as you don't take any additional damage. This special is really solid at passively paint and damaging an area in a straight path. Try to throw this special in the path that you and your team is pushing through. By itself, the special isn't much of a threat, but it can be really good in supporting a push. Thanks for reading this and hope you guys enjoy the video.
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