Unity 2D Farming RPG Course - Get Discount Code
Автор: One Man Game Jam
Загружено: 2021-10-07
Просмотров: 1736
Описание:
** SEE DESCRIPTION FOR PROMO CODE ** This is the tutorial outline video of my Unity 2D Game Developer Course Farming RPG. If you are interested in my course you can find it here on Udemy. The normal price for the course is £19.99, this link should allow you to get the course at a discounted price :-
https://www.udemy.com/course/unity-2d...
Or if you have ever wanted to build a 2D Roguelike game like 'Enter The Gungeon' use this link to get a discount on that course:-
https://www.udemy.com/course/unity-2d...
Please click the 'like' button if you use the coupons!
This is the tutorial description and what the course will include:-
Have you ever wanted to create your own Farming RPG? Games like Stardew Valley and Harvest Moon have been incredibly successful, and you too can develop your own game with the help of this course. We'll explain how to develop many of the core systems and game functionality. We'll start with a blank project and then develop the game lecture by lecture, covering all the code and Unity configuration you will need. This course is massive with over 40 hours of lecture videos, 99 lectures, a starter assets pack, and a complete Unity project that you can download to follow along. We even provide another Unity project to demonstrate AStar pathfinding! So while it took the creator of Stardew Valley over 4 years to create his game, you can get a head start by using this course, potentially saving many months or even years of development time!
• Unity 2D Game Development For A Farming RPG.
• Set-up the Player game object in a multi-level hierarchy, and implement movement and animations using events.
• Use multiple tilemap layers to build game scenes which give a sense of depth.
• Use Cinemachine to create a camera to follow the player and remain within the scene bounds.
• Create complex Unity components using C# scripting.
• Build comprehensive item and inventory systems using scriptable objects and prefabs.
• Build an inventory bar UI that allows the player to pickup, drop and re-arrange items.
• Implement a game time system and UI that generates time related events.
• Create a scene manager that loads and unloads scenes as the player moves between them.
• Use C# Interfaces to define the properties and methods gameobjects should implement to save their game state as the player moves between scenes.
• Use hidden tilemaps to store grid properties, such as, where the player can drop items or dig.
• Implement a variety of tools that the player can use, such as a how to dig ground and an axe to chop down tree.
• Build an object pool to re-use objects.
• Create a VFX Manager and build particle effects.
• Implement a configurable and flexible crop system covering the planting, growing and harvesting of crops.
• Create a Pause Menu that provides a full inventory management screen, save game and quit options.
• Build sophisticated save and load game functionality that uses C# interfaces and binary serialisation.
• Implement functionality to fully customise your game characters appearance.
• Create sophisticated AStar pathfinding for the game NPCs and time based movement schedules.
• Implement player sounds, ambient sounds, and game music.
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