Marsh vs. oTL on Comrade
Автор: marshmallow factory
Загружено: 2026-02-28
Просмотров: 52
Описание:
The people yearn for Comrade demos. This is a CAL Match from 2008. Fun fact: oTL isn't an abbreviation. It's a little person on the ground. Their team name was "Face Down, Ass Up." Check below for more info.
My demo is full of micro stutters. Maybe my computer was choking during the game, I dunno. Disco's demo is fine.
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0:00 - Start.
0:27 - PDO pistol clutch.
0:57 - I investigate.
1:48 - Div and I 2v2 gunround.
2:23 - B retake.
2:55 - Disco 4K colt.
3:32 - Funny 3K anti-eco.
5:59 - Mob 3K spray.
6:57 - 1v1 connector (edsuN).
7:32 - 3K round upper.
8:30 - Div/Mob 2v2 + peanut gallery.
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9:00 - 2nd half (T) + Achievement unlocked.
9:41 - Deag walk upper.
10:03 - Disco 3K deagle ftw.
10:58 - Corner wallbang.
12:19 - Disco deep wallbang.
14:44 - Disco fail knife.
15:23 - Scores.
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MISC
Fail flash - 2:51.
I stir up the hive - 4:49
I run on PDO's head - 11:14
Proof I didn't 16-bit - 13:20
I give Div a love tap - 13:39
Solly was not AFK. It's a trap! - 13:49
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COMMENTS
They didn't give us the HLTV. :(
I also have Disco's POV so he shows up sometimes.
We rematched oTL later on Mill and beat them again, although they put up more of a fight (16-7). They got unlucky here because Comrade is absurdly CT sided and they didn't know how to stop our B rush so they looked worse than usual.
"Action" is what we called the right hallway before B where the main fights happened if the Ts rush. Creative, I know.
I dropped and picked up my colt/usp (5:43) because there used to be an annoying cosmetic glitch where your guns would keep reloading (but they weren't really) and that was one way to fix it. I'm not sure what introduced it or how fast Valve fixed it.
I got "stuck" in the vent (2:27) which is why I slowed down and crouched. Similar to the dark spot in the Nuke shed. Something about crouch hopping against the low ceiling.
Disco looked at the ceiling on the deagle round (10:14) because we played a team that boosted on the rafters. We should've done that for the lolz.
Here's our CT strat to stop the B rush: Best 2 spawns cross over to B, while throwing flashes on the move, and 3rd stays in the connector. Rotate 1 back to A if they don't rush, or push with A guys and take over the intersection. Worst spawns go upper. If you can get away with it have just 1 upper and delay until the rotation. The most important thing for the upper guy to communicate is if he falls back enough for Ts to go down the stairs. If the Ts don't rush B you can play 2 upper and make it tough for them.
If the Ts keep rushing B and you can't stop it just have everyone nade. This might happen:
• Zhero is my hero
For T we rushed B until the other team stopped it. Then we'd do A splits (upper/middle hallway). Delay B can work if they stack A when there's not a rush.
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2/5/2008
CAL Season 21 - Preseason
Map: de_comrade_3rdroute
TFR: Marshmallow, Discombobulator, PDO (Scorecoff), Mob, Division Redux (AKA Shiran)
oTL: edsuN, krayze, soLLy, morningwood, KSlay
Result: TFR over oTL 22-1 (CT: 15-0, T: 7-1) (and they forfeited the rest, so 29-1 on paper)
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#cs16 #retrogaming #de_comrade
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