Orx Live Session #1: How to start a new project + Q&A
Автор: Orx Engine
Загружено: 2022-05-15
Просмотров: 936
Описание:
Live session held on Discord with the community.
Today's showcased feature was: how to create a new project with orx's 'init' command and a quick overview of all the available extensions for it.
Other topics that came up during the Q&A phase, in no particular order, are:
procedural generation of config data
physical and virtual inputs
one approach to modular 2D character customization
using interactive console to create and modify stuff™ on-the-fly
on-the-fly time distortion and its effect on object properties (audio, fx, physics, etc.)
sounds, filters and buses
Scroll C++ convenience layer (init extension)
If you run into any problems or have any questions, the community on our Discord server will be happy to help you out: https://orx-project.org/discord
Chapters:
0:00:00 Introduction
0:01:47 Getting & setting up orx
0:02:26 New installation considerations
0:03:08 Using Codelite & environment variables
0:06:11 The 'init' command & available extensions
0:11:58 New project using the scroll, mod & movie extensions
0:14:32 Starting the Q&A
0:15:38 Of using scroll on top of orx
0:17:03 Mixnmatch sample project
0:18:12 Multiple customizable playable characters
0:19:15 Creating a NPC on-the-fly with virtual inputs support
0:21:45 Checking the character control code in details
0:26:40 100% handcrafted config vs partially generated config
0:35:58 Checking the code of the config procedural generation
0:39:24 Runtime vs offline (cooking) procedural generation
0:40:42 Of audio filters, miniaudio & audio extensions
0:45:50 Mod (protracker) extension
0:50:21 Adding/Removing audio filter on-the-fly
0:52:17 Dynamic time distortion on objects using a clock
0:56:38 Current FX limitations and future plans
0:58:00 Closing words
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