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Seihou 1 Shuusou Gyoku - Extra Clear (Homing) + Tips in Description

Автор: BWF6

Загружено: 2025-05-04

Просмотров: 209

Описание: bro really beat extra before getting 1cc in main game...

Most of this stage really is just streaming at the right moment but there are 4 major RNG points: spam before midboss, Marisa's balls, Reimu Phase 2 (just bomb) & Phase 6 (semifinal). I once got a run with literally perfect RNG where Marisa used the easiest attacks possible and at the end I somehow survived her double spam for a prolonged period of time and got to Reimu with 4 lives, but it was my first time getting to Reimu since starting the grind again and I lost at her time out (I could've bombed and won) as my heart was pounding at 180bpm from the moment I got to Reimu. The replay broke because of a glitch in nmlgc's build but that has been fixed so enjoy the Marisa fight:    • Craziest God RNG Marisa Fight in Seihou 1 ...  . 3 hours later I finally finished it and I'm quite happy with the result. Fortunately, aside from those crucial RNG elements, the rest of the stage is mostly static. To best describe the stage: it's basically Fuumaroku Extra if it was actually difficult and couldn't be cheesed.

The stage portion is self-explanatory once you see it. Just do as me and it's easy. For Marisa you have to play aggresively. She uses her spam 2 times, then gets her balls and uses randomly chosen attacks until all balls are destroyed, after that she will spam 4 times and get her balls up again. This continues until she's almost dead and clones herself. She's immune until the clone is dead (and then she dies too). I suggest using bombs only for the ball attacks (especially the very deadly ones) or if you can't get away from her spam. Try to end the fight with at least 3 lives remaining (or 2 lives 2 bombs) for a free win.

Reimu has less RNG but faster bullets.
Phase 1: position yourself slightly above the Left text and slightly right to Reimu's center. Then just dodge and for the blue spin just bomb or die since it's difficult.
Phase 2: The orange bullets are aimed beside you, so they won't hit you if stay still but there are Yin-Yang orbs. It's safer to bomb as soon as the bullets get near you to skip a cycle and deal extra damage. If you don't have bombs then try to dodge as much as you can. The rest is a cakewalk.
Phase 3: The spin will start and you have to move slightly left or right with each different color (it's random in which direction she will start shooting). I died beacuse I'm stupid but most of the time I can do this no problem. Then position yourself at the egde and stream to the opposite direction until the last 2 Yin-Yangs are at the middle of the screen, then stream to the other side. Yin-Yangs are always static. Try to survive the blue spam as the bullets are very slow but you can bomb.
Phase 4: easiest out of the bunch, stay in the bottom middle for the orange bullets to dodge most of them without moving. For red bullets start dodging, and with homing it's unlikely you'll see the green ones.
Phase 5 (Timeout): I think this pattern is static. Reimu always moves the same way everytime. Blue bullets have medium gaps between them and the purple ones are aimed. By just moving in one direction you'll dodge the aimed ones so focus on the spam. Bomb if you don't feel confident. For the Yin-Yangs, dodge their first move and position yourself at the egde in the middle of them. They'll shoot forward with Reimu shooting aimed bullets. Stream to the other side until they move. If you know your hitbox then good, but the Yin-Yangs are wonky so it's safer to bomb when they move again. Then repeat streaming.
Phase 6: Reimu uses spam (which gets faster with each throw) with Yin-Yangs. I got lucky and survived but bomb once after like 4 or 5 throws if you feel the need. It's enough to move to the final phase. There's another attack after that with pure Yin-Yangs but most likely you won't see it.
Phase 7 (Final): it's basic ass streaming. Go to a side of the screen and after Reimu shoots, move ever so slightly to the opposite direction to dodge the aimed orange bullets. The rest is just for show and will never hit you if you do as I say. Repeat until she's dead.

Also, lol the gameplay started at 19:39 and ended at 19:45 just like World War 2 if we transcribe time into years. This signifies that this Extra Stage is as much of a traumatic experience as that mentioned event and will give you PTSD.

00:00 Extra Stage
02:02 vs. Marisa Kirisame
03:33 vs. Reimu Hakurei

Music Arrange Credits:
Silk Road Alice by OtoBake    / @otobake  
The Witches' Ball ~ Magus by Artifex    / @nonartifex  
Dichromatic Lotus Butterfly ~ Ancients by Kotostrieb    / @kotostrieb  

Special thanks to nmlgc for the updated game build: https://github.com/nmlgc/ssg

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Seihou 1 Shuusou Gyoku - Extra Clear (Homing) + Tips in Description

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