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Sonic and the Black Knight: 100% Demonstration

Автор: RingRush

Загружено: 2018-04-21

Просмотров: 42504

Описание: This is a full run of Sonic and the Black Knight 100%, with the use of TAS tools. This is however not optimized like a traditional TAS. The main goal is to see how long this game would take to complete due to the massive amount of followers needed. Despite numerous route mistakes since I learned more about the game as I went on, this also serves as a useful resource for future runs.

As a word of warning, this game starts out kind of slow. As sonic gains skills it will start to become quite fast.

100% for this game requires completing the Gallery (analog of Secret Book in SatSR). This requires getting all followers, all treasure, all weapons, all 5*s, master all styles, play all characters 10 times, visit the blacksmith 50 times, and encounter the gold slime.

Followers: Followers are based on score (1 follower for floor(score/1000)). Every stage has a maximum amount of followers from 100-600 that requires playing the stage several times. Getting all followers means playing every level 3-9 times, based on a speed-score tradeoff. Followers unlock useful skills, most notably the speed-boosting Wind Crest (at 10000).

Treasure/Weapons: Treasure is randomly generated after completing a level (with the exception of weapon/armor drops and villager gifts). Treasure can be used as equipment to boost score (among other irrelevant things) or can be used to forge swords. Swords are used to enhance the abilities of non-Sonic characters; only the best swords are equipped for this run.

5*s: For the most part these come automatically when optimizing for followers. In a few occasions I need to go out of my way to get extra score.

Styles: Sonic has 3 styles that control his abilities. Styles are leveled up through ranking stars. The game starts in Knight style which requires 400 stars to max, while the other styles require 450 stars. In most cases Cavalier is best in terms of speed. Each non-Sonic character also contributes to one of the styles, despite not benefiting from them.

Characters: A "play" requires starting and finishing a mission, then progressing back to the main menu (restarting a completed mission does not count). Lancelot (Shadow) is used quite a bit because of his high-scoring soul surge and a need to level up Knight style. Gawain is used as minimally as possible since he is so slow. Percival gets the occasional use because of her good wallrun, despite being slow at dealing with hoards of enemies.

Blacksmith: Because I have to visit the blacksmith 50 times anyways, I don't qualm too much about doing several visits for style changes.

Golden Slime: I imagine a lot of people will look at this video to find the golden slime...and not see it. I soul surge past it in Titanic Plains - Legacy: since it does not turn gold until it lands on the ground, you never get to see it. Basically, slimes have a VERY VERY small chance of being golden upon landing (determined when the slime loads). All you need for the award is one to randomly appear. I end up having to make a second visit to TP-Legacy to better manipulate this very low chance.

Titles: Certain things like killing 50 enemies or hurting 3 townspeople can give positive or negative "titles". Your 3 most recent titles are shown on the follower screen after a level. At first I thought these were just for treasury completion, but I learned early on these act as an invisible multiplier to your score in the follower computation. If all 3 titles are positive, score is worth 1.3x as many followers. Unfortunately, some "positive" titles do not properly increment the multiplier (the crown one for defeating all enemies in a level or beating an enemy on the second loop of a looping course). This ends up significantly effecting some level strategies and the overall level order, especially because some levels like Shrouded Forest - Mastery require killing all enemies and gaining this bad title.

Scoring: Here is some information on the scoring system. Studying these numbers reveals that it is far more efficient to go for triple and multi-attacks than perfect hits: https://docs.google.com/spreadsheets/...

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