How I Built a Game in 80 Days — With ZERO Unity Experience
Автор: GameDevVentures
Загружено: 2025-09-14
Просмотров: 694
Описание:
80 days ago, I knew nothing about Unity… now I have a fully playable roguelike prototype!
Here’s my journey from absolute beginner to a playable roguelike.
I built this 3D roguelike dungeon crawler from scratch while learning Unity game development step by step.
In this devlog I share how I learned C# scripting, procedural dungeon generation, enemy AI, and game design—all as a complete beginner.
If you’re curious about how to make a roguelike in Unity, or you’re starting your own indie game development journey, you’ll find plenty of practical tips and lessons learned.
🎮 Topics Covered
• Unity beginner tips & best practices
• Procedural map generation & roguelike mechanics
• Creating 3D environments, enemy behavior, and UI
• How to stay motivated and finish your first indie project
📌 More Devlogs & Updates
Follow my progress and see how this project evolves: [link to playlist or channel]
Backstory on why I started game development:
• Why I Started Game Dev from Scratch
Disclaimer: This video contains gameplay footage from Shiren the Wanderer, which is owned by Spike Chunsoft Co., Ltd.
All rights to the original game content belong to their respective owners.
This video is for commentary, educational, and non-commercial purposes related to game development.
#gamedev #unity #roguelike #indiegames #devlog #unity3d
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