SF x TK Steve combos
Автор: Dr34mHunt3r
Загружено: 2012-05-02
Просмотров: 865
Описание:
1) 0:00 Hk with mp follow up, juggle with cr mp, cr hp cancel into dp
2) 0:04 command duck into mp follow up, juggle with towards+mp or hp, cr mp cancel into flicker stance, light flicker
3) 0:10 Peekaboo with mp follow up, juggle with cr mp, st mp, cr hp cancel into cross art
4) 0:30 command duck into mp follow up, juggle with st mp, cr mp, cr hp cancel into super
5) 0:42 cr mp, cr mp cancel into ex dp, juggle with cr mp, st mp, cr hp cancel into flicker stance, light flicker
6) 0:48 mk into lp,mp follow up, juggle with st mp, cr mp, cr hp cancel into dp
Steve's turn. I feel that there's plenty more, but I just don't have an understanding of Steve quite yet. But, if anything, most of his damage is probably off of doing a low flicker ender which sets up for a tag cancel combo. So it might be best for Steve to be on point? Either way, I don't think I would feel comfortable using him. He's kinda clunky. I guess that's because his kick buttons are dodge buttons...
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