[Granblue Fantasy] Lucilius Hard Solo Wind Magna Yamato w/ Nezha No F5 / [グラブル] ルシHLソロ 純風マグナヤマト リロ無し
Автор: Lemstar
Загружено: 2023-03-11
Просмотров: 2653
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What's there to do with a class that has only one button?
It's pretty impressive how much they committed to making Yamato a V2 class. This isn't like the 6D grands who have some functionality tied to FC but are otherwise still strong characters; the class is actually crippled since everything ties into V2 mechanics. Even the passive attack stacks are dififcult to raise since Take the Head can't even be pressed outside of V2. I'd made the Nighthound comparison in my first look already, but it's very apt here - the class practically boils down to having a dodge + sub button that doubles as the only way to build stacks.
Watch and Wound is a good button, mind you, as are most sub + dodge options. 8T cooldown really hurts it compared to Into Thin Air's 6T or Robin Hood's 1T when Return of the Fox is off cooldown, but it is what it is; it's not needed that often outside of a couple of instances anyway. More on that later. The positive tradeoff relative to Nighthound is having far better weapon proficiencies than bow only. In this case, it at least saves a grid slot for more juice to help make up for only having 15% defense down for a decent proportion of time.
I'd given Nezha a run when Manadiver released since he'd gotten his new EMP node around that time, and he performed fine. Since this update gave him a rebalance, it was time for yet another go. This setup gives him a little more responsibility as the only debuffer, which he isn't really good enough to do without refreshing but not to a degree where it's a problem. His new passive doesn't hurt; Morrigna sac gives him his attack buff and getting up to four primals for the defense buff isn't practical. The extra damage from an extra layer of echoes is nice to have, but nothing transformative. In short, he's still basically the same, a low maintenance DPT character with a nice buff.
Yamato being close to a blank slate class doesn't do it any favors. It's annoying that even the stack mechanic is barely functional; the only way to accumulate them at all is by using MC's sub, which has a cooldown long enough that it's more important to save it for when it's needed rather than on recharge for stacks. That cooldown was particularly troublesome for Gopherwood, where the intention of Andira sub for 20% and then MC sub for 15% so that Andira can ougi on the 10% turn isn't enough time for MC's sub to cover a turn after that, hence the need for Bellringer.
Unless they change the class mechanics in the near future, I have a hard time envisioning anything exciting that can be done with it here.
wind ship 8%/wind reactor 10%
0:00 100%
7:07 wings 50%
11:23 wings 0%
21:24 body 25%
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