FFRK JP - Elemental Crystal Dungeon (Crusader Ice, Physical Damage Effective): Master clear
Автор: TeraLPurple
Загружено: 2026-01-23
Просмотров: 3
Описание:
02:35 - 22:56 D750
Start of the Crusader battles. Once again, I'm using the Dr. Mog's Trials sample teams, with the relics I've got for them and complete 7★ Record Board nodes unlocked.
Winning one fight will award the music track used in battle.
The magicite's passive brings bonus weakness damage to Crusader fights, and grants a damage boost based on each hero's missing health (same effect as the Hand of Vengeance passive). In addition, an additional damage multiplier is given to the party in exchange for reduced Defense, Resistance, and Mind stat bonuses from their Magicite deck. The elemental seal provides damage increase and enemy damage reduction for the featured element.
The Ultra Skill deals three hits that break the damage cap and raises the party's elemental attack level by 1. The standard skill deals damage that breaks the cap and lowers an enemy's elemental levels by 1.
AI pattern:
-5 phases for this battle. The first three phases the party fights each esper in this order: Goddess, Devil, Demon. The last two phases there will be the combined magicite in battle. Damage dealt to the first 3 phases do not carry over to the last 2 phases, but will instead change phase 4 and 5 attack behaviour and damage modifiers.
-Phase 1 Goddess will remove status attacks in phase 4 and 5 if her health bar is reduced to 99%, 79%, 59%, 39%, and 19%.
-Phase 2 Devil will increase the party damage in phase 4 and 5 if his health bar is reduced to 99%, 79%, 59%, 39%, and 19%.
-Phase 3 Devil will reduce the enemy damage in phase 4 and 5 if his health bar is reduced to 99%, 79%, 59%, 39%, and 19%. Also some light physical attacks will be removed when his HP bar is reduced to 39% and 19%.
-Every time P1, P2, and P3 enemy's health bars are reduced to the aforementioned thresholds, a weakness level counter increases by 1. If the weakness counter is more or equal than 5, some Rage levels raises will happen in phase 4 and 5. Rage will also raise in other turns when the weakness counter is more or equal than 7.
-In the first 3 phases, a crystal appears below each boss. When hitting the crystal, the current phase is skipped, and the next phase begins. The bosses will use the same AI pattern in phase 1, 2, and 3, and will reset their timer after the phase transition.
-Phase 1, 2, or 3, turn 3: Party Sap.
-Phase 1, 2, or 3, turn 7: Intrerrupt to party slots without fire infusion.
-After 10 turns in the combined phases 1, 2, and 3, or when the crystal is hit in phase 3, the fight will switch to phase 4.
-16 turns in phase 4 before party lockdown, in phase 5. The countdowns also include scripted messages in the battle screen.
-Phase 4 start: Party diffusion (1 stack), anti-heal, and Confuse (skipped if Goddess's HP was reduced to 79%), enemy fire resistance level raise by 4 for 10 seconds, and Aegis buff for 8 seconds.
-Phase 4, turn 3: Party Slow (skipped if Goddess's HP was reduced to 99%).
-Phase 4, turn 8: Party Sap.
-Phase 4, turn 10: Party Interrupt (skipped if Goddess's HP was reduced to 59%).
-Phase 4, turn 13: Party Blind (skipped if Goddess's HP was reduced to 59%).
-Enemy to 70% HP: Party diffusion (2 stacks).
-Phase 5 start: Party anti-heal, Sap, and Confuse (skipped if Goddess's HP was reduced to 79%), enemy fire resistance level raise by 6 for 10 seconds, and Aegis buff for 15 seconds. Also a counter of 3 starts for their summon attack, Cleansing.
Phase 5, turn 1: Party Osmose ( 4 ability uses, skipped if Goddess's HP was reduced to 39%).
-Phase 5, turn 5: Party Slow (skipped if Goddess's HP was reduced to 99%).
-Phase 5, turn 8: Party Interrupt (skipped if Goddess's HP was reduced to 59%).
-Phase 5, turn 10: Cleansing (80% max party HP), enemy applies itself 2 Pain stacks. If the weakness counter is more or equal to 5, the enemy applies to itself 10 Pain stacks instead.
-Phase 5, turn 14: Party Stop (skipped if Goddess's HP was reduced to 79%).
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