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Level Up Godot: Save/Load, Combat, Inventory
Автор: Lonely Canard
Загружено: 2023-10-02
Просмотров: 49
Описание:
With a year and a half development experience under my belt in Unity; having a second and third game engine under my belt had always been on my todo list. I had an idea for a new project and with recent events I've decided why not try Godot.
In this log I'll jump in mid run on my idea of how to handle data for items, the goal is to set up a frame work for handling the games data flow in the long run.
Will I be able to succeed in this venture? Find out on this episode of "Most likely not a good idea Z"
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