Houdini: 'Fixing' Megascans Displacement Issue w/Redshift
Автор: Break Your Crayons
Загружено: 2020-06-02
Просмотров: 5884
Описание:
In this video I will show you how to 'fix' the displacement issue we have been facing when rendering Megascan assets inside of Houdini.
This method is still a work in progress but we will achieve results much closer to what we see in Quixel Bridge.
I am rendering in Redshift for speed, but the concepts should apply to Mantra/Solaris too.
We will:
create a better resolution LOD0 mesh
bake out custom texture maps
convert the original displacement into something we can use
learn about why there is an issue
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