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The Sims 1 - Crystal Ball

Автор: Cendrillon

Загружено: 2021-02-17

Просмотров: 5827

Описание: When adult Sims choose to Gaze into the crystal ball, they receive a cryptic riddle. This riddle refers to a particular personality trait and must be solved in the next 24 Sim hours. If you succeed, your Sim gains a point of that personality trait. If you fail, your Sim loses a point of that trait.

Active: Active riddles trigger the game to calculate the average change In Comfort scores over the 24-hour period. If your Comfort stays the same or decreases only slightly, you neither gain nor lose an Active point. If overall Comfort decreased significantly during the day (Indicating that the Sim hasn't spent much time sitting or sleeping), you succeed and your Sim gains a point of the Active personality trait. If your overall Comfort Increased, you fall and your Sim loses a point of the trait.

Neat: Neat riddles trigger the game to count the number of dirty objects at the end of the 24-hour period. Dirty objects include roaches, trash, and ash piles; dirty dishes, sinks, tubs, showers, toilets, or aquariums; broken appliances, spills, and unmade beds; dead flowers or houseplants (including gift flowers from visitors); old food; and full trash cans or trash compactors. If the final number of dirty objects is zero, you succeed and your Sim gains one Neat trait point. If the number of dirty objects is 1, the game makes no change in the Sim's Neat trait. If the number of dirty objects is more than 1, you fail and your Sim loses a Neat trait point.

Nice: Nice riddles trigger the game to compare the sum of all of the Sim's relationship values at the beginning and the end of the 24-hour period. If the sum increases by 10 points from beginning to end, you succeed and your Sim gains one point of the Nice trait. If the sum stays the same or decreases, you fail and your Sim loses one point of the trait. If the sum increases but by less than 10 points, the Sim's Nice trait stays the same.

Outgoing: Outgoing riddles trigger the game to count the number of greeted visitors on the lot each hour during the 24-hour period. If the total number of "visitor hours" is 15 or more, you win. This can be any combination of numbers of visitors and hours— that is, it can be 15 visitors for one hour apiece, or one visitor for 15 hours.

Playful: Playful riddles trigger the game to calculate the average hourly change in fun over a 24-hour period. Sims who have boosted their Fun score by an average of 13 points per hour during that day gain a point of the Playful trait. If the average Fun score doesn't raise at all, they lose a point of the trait. Sims who manage to raise their Fun score just a little neither gain nor lose a Playful point.

Credits: Prima Guide

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