Black Myth: Wukong Intro with FSR3 + TAA + RT, Cinematic 4K HDR, 100% Render. A Comparison...
Автор: SGCSmith
Загружено: 2026-01-11
Просмотров: 104
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Uploading this video mostly to show Reddit what adding FSR3 and TAA does to games. Same settings as my previous upload with the exception of running "Out of the box" settings that you find in the game's settings menus. That is, FSR3 enabled (as I have an AMD Card) instead of XeSS, DLSS, or TSR. TAA is also enabled by default in the engine and cannot be shut off through the Graphics Settings Menu.
In my previous video ( • Black Myth: Wukong - UE5's Graphics render... ), you can see Wukong running with more "classic" rendering settings, without FSR without TSR, and without TAA. Settings in that video were forced in the engine via INI file tweaks.
Important places to look are on vegetation, and the backdroup areas located in front of a character's form. Also pay attention to fine detail. Look at the same spots in the previous video I uploaded (linked above) and judge for yourself as to what you feel looks better.
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