Runtime PCG Walls - Unreal Engine 5
Автор: Anthony CHALLAMEL
Загружено: 2025-07-25
Просмотров: 234
Описание:
Breakdown on my Artstation : https://www.artstation.com/artwork/1N...
I imagined a gameplay feature built in Unreal Engine 5 using PCG.
Players can draw directly on a map, and their strokes generate realtime procedural walls.
The wall is made of a dynamic mesh base, instanced bricks to dress the structure, and voxelized collision.
Finally, procedural ivy adds a touch of life and greenery to the walls.
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