Arknights: Endfield | Gameplay Walkthrough Part 01 | PS5Pro
Автор: Stoic
Загружено: 2026-01-22
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Arknights: Endfield | Gameplay Walkthrough Part 01 | PS5Pro
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Arknights: Endfield is a free-to-play action role-playing game with factory simulation features developed by the Chinese developer Hypergryph, published by them in China, and published elsewhere by its international division, Gryphline. It is a spinoff of Hypergryph's 2019 tower defense game Arknights. The game was released on 22 January 2026 for PlayStation 5, Windows, and mobile devices.
The story of Arknights: Endfield takes place on a moon called "Talos-II", and the player takes upon the role of the "Endministrator" of the titular "Endfield Industries" corporation.
The moon Talos-II was colonized 152 years prior to the beginning of the game's story by pioneers from Terra, the planet that serves as the setting of the previous game, accessing it through a dimensional portal known as an "Æthergate." This portal was destroyed approximately a century before the events of the game, leaving the Terran pioneers stranded on Talos-II. As a result, several concepts, factions and characters are reprised from Arknights, such as Originium, an energy-rich mineral enabling the use of special pseudo-magical abilities called "Arts" and "Rhodes Island", the pharmaceutical corporation which the player character belonged to in Arknights.
Similarly to Terra, Talos-II is a world of natural disasters known as "Catastrophes" and crises, most notably affected by a dangerous supernatural disaster called "Corruption", which causes distorted environments and abnormal physical phenomena in the affected areas. Much of Talos-II is a wilderness and no-man's land yet to be explored, and an endemic species of creatures called "Aggeloi" exist as the primary threat to civilization; while armed raiders known as "Landbreakers" live in the fringes of society making a living off scavenging and crime. The pioneers belong to different nations and organizations, cooperating and competing with each other on a regular basis.
With the resumption of the exploration of the ruins by the major powers of Talos-II, the Protocol Recycling Department was rebuilt under the leadership of Endfield Industries' Superintendent Perlica. The Endfield Engineering Center has integrated a large number of prototype equipment from the Protocol Recycling Department and successfully developed the "Automated Industry Complex". In order to prove the reliability of the system's transmission technology, the Protocol Recycling Department chose "Valley No. 4", the most barren area of Talos-II, as its target, attempting to use it as the basis for its gradual exploration outwards.
Arknights: Endfield represents a significant evolution from its tower defense predecessor, transforming into a real-time 3D RPG with strategic elements set on the hostile planet Talos-II . Unlike the original Arknights tower defense mechanics, Endfield introduces a semi-open world action RPG experience enriched with base-building and strategic management elements.[5][6]
Combat operates through a semi-real-time system where players can switch control between different characters, utilizing skill combinations and tactical coordination to defeat enemies. The system includes multiple attack types: basic attacks, tactical skills, combo skills, and ultimate abilities. Basic attacks are further divided into normal attack, drop attack, dodge pursuit, and execution moves. The game features a shared skill gauge system where a four-member team shares three skill gauges, and any operator can consume one to use a tactical skill. The skill gauges recharge over time, and operators not under direct control perform only basic attacks. Heavy hits from basic attacks can directly add segments to the skill gauge and increase enemy imbalance values. When an enemy's imbalance gauge fills completely, they enter an imbalanced state, taking increased damage and becoming vulnerable to execution attacks. This imbalanced state lasts temporarily before disappearing, requiring players to re-accumulate imbalance through strategic combat.
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